as mentioned the other day, i’m putting my money (regions) where my mouth is by trying to see how viable a 16 region sim-on-a-stick grid will work. you can certainly make sim-on-a-stick have 16 regions but whether that is practical or not is what i want to test
why test that since you have a server already running Enclave Harbour?
good question – i want to see if Sim-on-a-Stick can handle this for me and thus, maybe for someone else too =)
why would anyone do something like this with SoaS?
it can take considerable time to develop a meaningful virtual world presence. this is true for educational and business use and also true for role playing and heavily themed grids
if you were interested in starting a themed role-playing grid, there may be a certain “ramp up” time while you build in which you don’t want to be open to the masses. it could be a project you are building mainly on your own (like Sarge’s massive and detailed work) or projects on which a handful of people are working (like our Enclave Harbour)
in those cases, why pay for commercial server time while you are developing? SoaS might be a good development tool for you
a big plus for OpenSim is the ability to export and import OARs, you don’t have to be stuck in the Second Life paradigm of paying $1000 up front and then $295 just to start developing one region
Enclave Harbour has been over two years in the making and if it had been done inSL, it would have a project cost of $129,280.00 just in land! o_O
with our awesome Simhost hosting (i have yet to have any bad experience with it), it’s cost us just over $3,500 so far (or 2.7% the cost of SL). large scale SoaS would have been free but would change the ease with which we collaborate (i build stuff, subQuark looks at it, and i wait for the great Caeser’s thumb’s up or down) =p
so what’s the verdict for large scale SoaS development?
i had been able to load 15 of the 16 Enclave Harbour OARs without issue and i created a new “build” of SoaS on my solid-state drive to see if that would alleviate the one OAR failure i was having. the same OAR, number 6 (Enercity),was still causing OpenSim to crash. oddly, i could see the region load if i was in-world, but the crash would wipe it out. however, the new terrain stayed. i thought it might be a media player on a parcel but that was not it. this was puzzling because clearly that OAR loads fine on our SimHost server
i tried other backups of that OAR and stopping all the scripts but it still crashed on every load OAR attempt
then after a morning cup of coffee, it hit me . . .
try starting OpenSim with OpenSim.32BitLaunch.exe instead of OpenSim.exe! i have no clue why there would be any difference, but now my problematic OAR loaded quickly! and i am very happy =)
so the verdict is: yes it works!
however, now i’m going to put it through its paces. i am going to use the stick version of Enclave Harbour to see if i can rearrange activities and create a more dense municipality. moving around big builds with 100s of prims is asking for trouble and isn’t something i want to do on the server version until i am certain it will work. moving builds around also means changing the terrain – two things much less stressful to do in a test environment. my goal is too see if this would work on 12 regions and maybe even 9 (that’s really pushing it)
apart from that, this 16 region OpenSim takes about 2 minutes to fully load and about 45 seconds to shut down. also the file size of it all – a clean install of SoaS 0.7.4 is about 297 MBs and the 16 region Enclave Harbour version is 397 MBs!
stay tuned and if you have experience using SoaS with anything larger than a 2×2 grid (or using Diva’s D2 Distro), drop a comment with your thoughts =)