iliveisl

 

2000 private sims lost in 2013?

3 comments

on Valentine’s this year i projected that Second Life could end 2013 with fewer than 18,000 private sims and that projection still holds true (based on Tyche Shepherd’s numbers)

that’s still a lot of sims by most measures except when measured against Second Life itself - at its peak, there were 26,605 private sims in 2008

that’s about a 30% loss since the media frenzied days of SL . . .

may232013

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written by Ener Hax

May 24th, 2013 at 8:21 am

posted in second life,virtual worlds

tagged with

add your voice – take this survey

leave a comment

Maria has a very short survey of two questions that can be useful for the OpenSim community if you participate

Survey: How do you use OpenSim?

survey

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written by Ener Hax

May 21st, 2013 at 7:18 am

posted in OpenSim

tagged with

self-contained HTML pages for Sim-on-a-Stick

15 comments

how awesome is the VW community? pretty friggin’ awesome! (yes, friggin’)  =D

Dana P. asked a scripting question to which i had no clue how to answer (if it isn’t an omega rotation or simple sit, then i am clueless!) =p

his question was how to open an HTML page in a browser from clicking an object in a Sim-on-a-Stick build. specifically, how to open a page on your machine, not one from the internet

he found out how to do it and posted how he did it and that’s another reason the VW community is awesome – people sharing what they learn =)

his solution started my little cogs to turning - this could be handy for projects where you may not want a user to get online but do want to present more detailed information, questions, activities, or whatever that may best be done in a browser

for example, our science project of Enclave Harbour could be deployed as a pre-loaded SoaS package that a student installs on their PC. then we could use Dana’s approach to launch additional info pages that were included with the Enclave-Harbour-on-a-Stick build

a specific example would be the reverse osmosis tubes in our desalination plant – there could be a “more info” icon on them that would allow a student to click and be sent to a custom HTML page or even a PDF that we create and distribute only with the stick (and thus keep fully self-contained for students)

here’s what i did:

default
{
touch_start(integer total_number)
{
llLoadURL(llDetectedKey(0), "Learn More", "http://127.0.0.1:9100/wifi/mypages/mytest.html");
}
}

the wifi folder is already defined in SoaS so i simply added a content folder for my test page. now a user could click an in-world object and launch a browser to access stick-specific files without needing an internet connection

thanks Dana! this is something to think about and certainly can add value =)

loadURL

click for full size

loadURL2

could be anything that a browser can open

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written by Ener Hax

May 16th, 2013 at 11:04 am

posted in OpenSim,virtual worlds

tagged with

those InWorldz peeps are nuts!

one comment

by nuts, i mean in a great way! a handful of my old SL friends call InWorldz home and always speak well of it and i have a great relationship with Tranq (no, not that kind of relationship) =p

two summers back Tranq helped me get my PC squared away so that it would properly run Imprudence 1.4 – he went way above and beyond and spent hours walking me through configurations. it’s the kind of knowledge that i can always use going forward and a sign of how good a teacher Tranq is (apart from his crazy mad tech skillz) =)

well, Tranq does it again – he amazes me with his utter passion for all things virtual world. he placed some of my builds in a new fangled HTML5/canvas dealio that lets you look at those objects online. my day job has firewalls that prevent me from hitting virtual worlds (thus my use of SoaS) but these i can hit

what a cool way to show your work via an everyday browser!

you can spin and zoom in on objects and even the textures are visible. one thing i need to check is if the skid steer model i sent him included its tire treads, which aren’t a texture but a viewer bumpiness thing

i’m not sure if these links will be perpetual so i also did a YouTube of how they work

http://dreamshare.inworldz.com/?package=d616fb8f-9e57-416d-b299-64704ef6eac6
http://dreamshare.inworldz.com/?package=f1dff296-a482-4a21-a718-f1453d0bde8e
http://dreamshare.inworldz.com/?package=159ce01b-ef53-4415-ac6c-2f8b915533a2
http://dreamshare.inworldz.com/?package=00c12d5f-fabe-407a-a0e6-c840f7a9259c

this is a cool tool and certainly an awesome way to show off your work (i’d love to put this on my portfolio as resume items and how cool would that be for merchants and websites!)

thanks Tranq! you are def the man! learn more at InWorldz =)

direct YouTube link

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written by Ener Hax

May 9th, 2013 at 10:37 am

posted in virtual worlds

tagged with ,

Hax Nuit – should the items be on the map?

4 comments

since Hax Nuit – Hackers Sleepless City went public on december 16th last year, it has seen a total of 29 hours and 14 minutes of traffic (not counting my own time)

that’s not a lot by Second Life standards but it is still an average of 13 minutes per day that someone is spending in a Kitely world. considering that there is nothing scripted, i think that’s a decent amount of time. my great hope of awesome scripted NPRs were dashed with the abrupt loss of the talented Ohn Lang – no one knows where she went and that’s a downside to virtual worlds, you often never learn why someone isn’t around anymore – but that could be an entire separate post and it is something most of us have personal experience with

Hax Nuit has been one of the most satisfying things i have ever built – it was done quickly over a relatively short period of time. the “modular” concept started november 19th and the final build went up on december 13th. so that’s about 24 days and probably about 60 active building hours (includes making textures)

since that time, there have been a handful of people who have spent more than 20 minutes at one time in it, meaning they either explored it extensively or logged in and went and ate lunch in the real world! =p

a few have spent over an hour in it! but . . . no one has ever let me know if they found all of the hidden treasure items and i’m wondering if those items should actually be shown on maps?

in today’s world of a zillion free games and apps, an old-fashioned concept of solving mazes and searching for hidden loot is pretty antiquated and boring. heck, i play goofy tablet games at night while watching TV that don’t involve much thinking or patience on my part, so i understand that few people would take the time to look for “hidden” items. i think i have answered my own question of mapping the actual items out – people inclined to use a map can and those not wanting too won’t

i’ll set aside some time to create a definitive set of maps and put them in one place (the building mazes can be seen here and the underground labyrinth is here)

meanwhile, the images below provide the clues to find the Golden Cat Statue – “the” big treasure” item  )

goldcat_003

street level clue

goldcat_002

building floor clue

goldcat_001

ah ha! but how to walk there?

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written by Ener Hax

April 28th, 2013 at 1:37 pm

posted in OpenSim,virtual worlds

tagged with

the tablet train has an Android locomotive

16 comments

the OpenSim community really wants a tablet viewer and Alina is doing a great job developing Lumiya

the tablet market is something we recognize as an important one and it is also the market that mainstream is driving towards

i read two articles and was blown away by the numbers and how quickly the computer market is shifting

By the end of this year, Android will be in more devices than the next four competitors combined (Windows, iOS, Mac OS, and BlackBerry). Before the end of this decade, Android will be in nearly as many devices as all other operating systems combined. David Nagel (link to his article)

that quote is a bit speculative when it mentions where we will be at the end of this decade but the forecast for the end of this year, a mere 8 months away, is probably spot on

adding to Android becoming the most prolific operating system is the decline in the PC market. the graph below shows that better than i could explain and another article by David Nagel talks about it in detail

so what can you and I do about helping OpenSim become a reality on tablets?

well, if you have an Android tablet now, spend $2.95 at the Google Play store and buy Lumiya (updates are free and it does mesh!). the more it succeeds, the higher the chance it continues to improve and maybe even spark competitors. Lumiya is being worked on continually by Alina Lyvette and the latest update has added the ability to create objects and take them into your inventory

idc-pcyoy

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written by Ener Hax

April 17th, 2013 at 8:01 am

posted in OpenSim

tagged with ,

Second Life’s private sim loss slowing?

6 comments

last year, Linden Lab saw Second Life lose an average of 8 private sims per day. with a full sim meaning $295 of monthly revenue, that loss is substantial

any loss, or negative growth, is a bad thing for most companies, especially in the US where even Apple gets tons of gloom and doom media coverage if their earnings fall short!

last year i looked at those private sim numbers as a measure of Second Life’s health and an indicator of the mainstream’s view of virtual worlds. there will always be a market for high-end stuff even as cheaper stuff becomes available (there is always someone who will buy a Bentley, despite their being zillions of far cheaper cars available)

certainly we have seen a shift making some of the SL private sim loss a wash with some people migrating over to OpenSim options such as InWorldz, KitelyNew World Studio, and even Sim-on-a-Stick (18k downloads in two years)

with every post last year about the SL loss, there were people stating that some of that was from expiring non-profit/ed discounts and that the rate of loss should level out a bit

it looks as if that leveling out is happening in 2013

there is still a net loss but it looks to be under six sims per day as an average for this year. a loss is still bad, but the difference between eight a day and six is 25% in the right direction

personally, i don’t think SL will ever see positive growth again and LL doesn’t seem to care much about that (not in any discernible external ways), but maybe SL will get to an equilibrium at some point where the grid stays a certain size

4122013

data from Tyche Shepherd’s GridSurvey.com

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written by Ener Hax

April 12th, 2013 at 8:57 am

posted in second life,virtual worlds

tagged with

Sim-on-a-Ninja-Stick!

13 comments

more of a silly post than anything else but i received this nifty little Ninja USB drive for my bday =)

i placed him on top of my work PC so that my back is covered (next to a Lego Ninjago samurai) and figured he (or she) would serve as an emergency USB drive. i thought it was probably a novelty item with a tiny capacity but i plugged it in today and it’s 16 gig!

dang, that means it’s perfect for many instances of Sim-on-a-Stick (like i really need another stick with several SoaSs!) =p

it’s not a USB3.0 or any “serious” brand name (or maybe it is since being a ninja means keeping a low profile) but what a perfect one to test SoaS on to see how a run-of-the-mill USB drive might work

ideally, improvements in OpenSim mean that it should require less overhead to run and be more efficient overall – so i loaded the latest SoaS (0.7.5 – 9 region version) and gave it a whirl – and it ran as well as my schmancy 32 gig 3.0 Corsair 32 gig Survivor! =)

go, ninja, go!

SoaSoaN

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written by Ener Hax

April 3rd, 2013 at 9:15 am

posted in OpenSim,sim-on-a-stick

tagged with ,

superstar teacher and students present SoaS at university

3 comments

Ms Booth and her students are superstars in all imaginable educational ways and they use Sim-on-a-Stick in innovative ways that positively impact learning and retention. i’ve often referred to Ms Booth and shared her classroom successes with SoaS here on the blog

soasoab

SoaSoaB – Sim-on-a-Stick-on-a-Banana Coffs Harbour edition

recently, she lectured at Southern Cross University about her virtual world technology platform of Sim-on-a-Stick and, as a true superstar educator, she had four students present their experiences with SoaS. nothing speaks louder about how effective a technology is than to have students express their experience

their lecture was also broadcast to two other campuses – this is phenomenal way to share the educational benefits of OpenSim when it is placed first in the hands of a passionate teacher and then into the hands of students

read her post about it: CHPS students speak at Southern Cross University

hats off to Ms Booth and Teira, Sharlah, Wakjira, and Luke for sharing their positive experiences and helping others see what a great tool OpenSim can be  =)

P3230232-mwqtnr

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written by Ener Hax

March 27th, 2013 at 2:50 pm

Wired magazine calls Kitely a replacement for Second Life

4 comments

i love Wired magazine (well, love is a bit strong – Wired is a necessary thing for “real” corporate nerds) and i have a long time friend who was an editor for Wired years ago. back in 2009 there “was a mention of yours truly for the cover of Wired magazine” (post on this blog) which never happened (the friend is a flaky creative type but he was serious about having Ener there but i think he has an unhealthy crush on anime girls . . . ) o_O

anyway . . . the title of this blog post states that Kitely is a replacement for Second Life, which is quite a statement!

for many people, like me and subQuark, Kitely has been an outstanding replacement for Second Life and better in many ways (like letting kids in-world, backing up your work, megaregions, sustainable cloud architecture, social media access control, plus incredible value)

wired_logosheesh, it seems that i write a lot about Kitely (well i actually do) and i can assure you that they don’t pay me or even give me any discount on their services (already uber affordable as it is!). i just ramble on and on about them because they are such a great fit for our endeavors

i was really glad to see someone with lots of authority also say they see Kitely as a good replacement for Second Life

check it out: Virtual Worlds – Kitely is a Keen Replacement For Second Life

 

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written by Ener Hax

March 25th, 2013 at 9:52 am

posted in OpenSim,virtual worlds

tagged with ,

instructors and transfer stations at Kitely

15 comments

it’s no secret that i love Kitely – incredibly reasonable cost (cheap!) and outstanding service (better than a dedicated physical server). plus you can treat your world as a private grid with Twitter lists for access (among other group options) or be a part of their larger grid. i could go on and on but i was excited to see a post today asking for instructors

Instructors Needed for Kitely Plaza Volunteer Initiative

making a commitment to teach others is a great way to become an expert in a specific area. when i was in Second Life, i truly enjoyed spending a few hours a week being an SL Mentor. Linden Lab did not give you anything for it except the formal Mentor tag. you had to attend a few meetings, agree to a code of ethics, and shadow a mentor and voila, you were a Mentor. at that time i was paying LL almost $3000 a month in tiers plus spending who knows how much on piddly stuff and being a Mentor was its own reward (it did stroke the ego too)

if you like meeting people, like to share your skills, and like Kitely, maybe their instructor programme is right for you?

heck, it’s a real people skill and something worthy of being placed on a resume too! it’s easy to dismiss virtual worlds as real skillz because it is a form of recreation for many of us, but it’s no different than many other computer-related endeavors

the other nifty thing at Kitely was the implementation of Transfer Stations two weeks back (some additional changes were also sneaked in at that time). transfer stations let a group hangout together while waiting for their world to start. for example, say a couple of students separated by geography were going to Enclave Harbour (like a home schooling group), rather than wait the 90 seconds or so for Enclave Harbour’s 16 regions to load up, they’d be at a transfer station where they could say hello to each other and plan their outing

Kitely continues to improve their already great offering and their personal passion for making OpenSim better is something i value (i also love the environmental aspect of cloud-based services)

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written by Ener Hax

March 20th, 2013 at 3:27 pm

posted in OpenSim

tagged with , ,

are Mac users less likely to use OpenSim to create stuff?

11 comments

boy, if that isn’t a loaded question!

i wish Sim-on-a-Stick worked for the Mac but it doesn’t – well not directly. powers users like Dot Macchi and DreamWalker run it on Macs without any issue but they are technical whizzes (imo)

many educators use Macs, so native use SoaS would be nice. maybe i’ll get it working, i just got a schmancy iMac at work today (lol, what’s up with that magic mouse?!? you can  pinch zoom on it, scroll, and swipe and it doesn’t even have separate buttons or a scroll wheel!) =p

and then there are all the iPads in use – a browser-based viewer would be awesome for that (since browser access has been a hot OpenSim topic lately)

but here’s what lead to the title, a bunch of recent statistics (all from 2013). like most statistics, you can twist them around. the following are about playing games and my simpleton theory is that the more that people play games, the less creative they are. in other words, if you are playing games, you are not creating new things (yah, i never denied being a snob) =)

  • iOS users play gaming apps an average of 743 minutes/month, compared to 484 for Android
  • iOS users play gaming apps an average of 151 times/month, compared to 95 for Android
  • 86% of iOS users play gaming apps, compared to 76% for Android
  • the average iOS owner uses 29 apps, compared to 18 for Android
  • 44% of iOS users have purchased apps, compared to 23% for Android
  • iOS account for 51% of US app spending, compared to 36% for Android
  • iPhones account for 48.1% of US smartphone sales, compared to 46.7% for Android
  • Android account for 69.7% of worldwide smartphones, compared to 20.9% for iOS

i am biased since i have a Google Nexus 7 =p

and on to some other numbers that are just fun from Mark Morford’s latest column

  • 6% of Americans believe in unicorns
  • 36% believe in UFOs
  • 24% believe dinosaurs and man hung out together
  • 18% still believe the sun revolves around the Earth
  • nearly 30% believe cloud computing involves… actual clouds
  • 45%t of Americans believe in angels

have a great thursday and don’t let this ruffle your apples! =)

IMG_0099

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written by Ener Hax

March 14th, 2013 at 2:25 pm

posted in OpenSim,virtual worlds

tagged with ,

want browser access to OpenSim?

16 comments

if you want browser-access to OpenSim to become a reality, show your enthusiasm by trying out the PixieViewer

i learned about it from Maria at Hypergrid Business

PixieViewer puts OpenSim in browser

i checked it out (using Chrome) and it worked quickly and smoothly (seems smoother than the Kataspace viewer was and possibly more robust)

creating an account was fast and there are some items you can explore in the demo world

comment on the developer’s blog and show your support! =)

pixie

no pink hair? that’s okay because this is via a browser! =)

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written by Ener Hax

March 11th, 2013 at 2:52 pm

posted in OpenSim

tagged with

what’s in a number – 6100 private SL sims

11 comments

i follow the growth and decline of Second Life private sims for a few reasons. SL was where i was created, i once had plans for 52 sims as supplemental income (only reached 19), the health of SL has a direct impact on OpenSim (perhaps less so now that LL has clamped down on TPVs), and the bulk of Linden Lab’s annual revenue is from private sims (currently $4.1 million per month)

i get my numbers from Tyche Shepherd’s awesome Grid Survey and her posts on SLUniverse

in the last year i have mainly looked at the average daily loss of private sims which is around 7.4 per day for 2013 (it was 8 per day for 2012). a year is a decent time frame for looking at the growth of a corporation, but how have private sims done since the media frenzy days of Second Life?

at its peak there were 26,605 private sims in 2008 and, as of yesterday, there are 20,505 private sims. a net loss of 6,100

if we assume a constant ratio of 54% full to 45% homesteads (this has changed over time though) that would mean that in november of 2008, LL was making $5.4 million a month versus today’s $4.1 million. a drop of $1.3 million a month (that’s like 6000 poutines a day!) o_O

historic private sims

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written by Ener Hax

March 8th, 2013 at 8:54 am

posted in second life

tagged with

i don’t like Apple, but i love their new campus

7 comments

it’s not that i hate Apple, i’ve just never been a fan and have grown up with PCs

however, from a virtual world perspective, i love the design for their new office campus! it totally looks like something you’d easily build in OpenSim. it’s inspired by the iPod wheel and has a neat looking courtyard space (that looks huge!)

i’m not sure how practical of a design it is as far as humans moving through the space (seems like a long way to make a full circle inside – but great exercise!). maybe they have pneumatic tubes underground to shuttle people back and forth, or a zillion Segways, but i really like the look of it and their vision of a lot of grass and trees  =)

read more here and here (includes floor plans)

apple-2-800x426

apple-3

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written by Ener Hax

March 1st, 2013 at 1:05 pm

posted in OpenSim,virtual worlds

tagged with